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Creating a new asset with a filename that includes multi-byte Unicode ch...
1) In the Project, create a new Material asset with the following filename: がぎぐげごばびぶべぼぱぴぷぺ 2) Notice that when the asset is created ... Read more
Shader RenderQueue changes are not reflected on Projectors when RenderQu...
How to reproduce: 1. Open the attached project ("case_1170548-projector-render-queue") 2. Open the repro scene ("SampleScene") 3. Se... Read more
[Addressables] Duplicate Inspector section for Addressable bool setting ...
How to reproduce: 1. Open the attached project named Case_1170613 2. Select the Cube prefab in Project window 3. Observe the Inspect... Read more
[Android] [LWRP] [Vulkan] Build crashes when having any object in front ...
Steps to reproduce: 1. Open user-supplied project ("AceTension.zip"). 2. In the build settings select only in -> "Scenes In Build" -... Read more
[IL2CPP]Memory leak in ParticleSystem.GetParticles when using a Mesh par...
How to reproduce: 1. Open the attached project 2. Build for iOS and open the Xcode project 3. Go to Menu bar-> Product-> Profile 4. ... Read more
Crash on Tree::ComputeWindPropertiesForAllVisible when entering Play mode
How to reproduce: 1. Open the "Tree_Crash.zip" project 2. Open the "Scene.unity" scene 3. Open the "Tree" prefab 4. Enter Play Mode ... Read more
Crashes on Transform::GetLocalPosition when opening a Scene with a Prefa...
How to reproduce: 1. Open attached project 2. Open EditorTest Scene Reproducible with: 2019.1.0b4, 2019.1.12f1, 2019.2.0a14, 2019.3... Read more
[Trail Renderer] Trail's Width curve key properties do not mark as selec...
How to reproduce: 1. Create a new project 2. Add 'Trail Renderer' component to any Game Object 3. Go to 'Width' property 4. Right-cl... Read more
GUI Error appears during the build when Script Execution Order panel is ...
To reproduce: 1. Create a new project 2. Go into player settings and open Script Execution Order window 3. Leave the window Open and... Read more
A Mesh which uses ShaderGraph Shaders is not rendered when using Metal E...
To reproduce: 1. Download attached "BermudaTechArt.zip" project and open in Unity 2. Open "BossEffect" scene 3. Observe that You ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type