Search Issue Tracker
Fixed in 7.4.0
Votes
0
Found in [Package]
7.2.1
Issue ID
1224643
Regression
No
[HDRP] Debug mode exposure issues
There are several modes that seem to be unusable with real life light values.
1) Light Hierarchy Debug Mode doesn't work. Hard to tell if they dont work or exposure issue. No matter what you select, you get a white render. Even if you select light types that are not in the scene. Like Direct Tube in HDRP template.
2) Baked Diffuse Lighting has the same issue. Overexposed and hard to see.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment