Search Issue Tracker
Fixed in 7.4.0
Votes
0
Found in [Package]
7.2.1
Issue ID
1224643
Regression
No
[HDRP] Debug mode exposure issues
There are several modes that seem to be unusable with real life light values.
1) Light Hierarchy Debug Mode doesn't work. Hard to tell if they dont work or exposure issue. No matter what you select, you get a white render. Even if you select light types that are not in the scene. Like Direct Tube in HDRP template.
2) Baked Diffuse Lighting has the same issue. Overexposed and hard to see.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Add comment