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[SpriteEditor] Throws NullReference Exception when the editor reopened w...
"NullReferenceException:Object reference not set to an instance of an object UnityEditor.DockArea:OnEnable()" throws when editor reo... Read more
Name of a GameObject can be set to an empty string when changed in the I...
How to reproduce: 1. Create a new project 2. Open the Inspector window 3. Create an empty GameObject in the Hierarchy 4. Delete the ... Read more
[Windows] printscreen gets registered upon pressing Insert/Home/PgUp/PgD...
How to reproduce: 1. Open tester-submitted project(NumlockInputBug) 2. Open the New Controls.inputactions asset 3. Add a new Action ... Read more
[Tiny] Scene is being marked as unsaved after trying to save it
How to reproduce: 1. Open the attached "TestFor1065209.zip" project 2. Open "TestProject" DOTS project's "MainScene" 3. Do any chang... Read more
GL.Vertex3 coordinates are distorted creating 1 pixel gap when using GUI...
Steps to reproduce: 1. Open users attached project "Test.zip" 2. Open "SampleScene" 3. Enter Play mode 4. In the top of Game window ... Read more
[VSCode]During debugging Unity Editor receives StackOverflow/ThreadAbort...
How to reproduce: 1. Open attached project "DebugRepro.zip" and scene "TestDebugger" 2. Make sure that Edit -> Preferences -> Exter... Read more
Perforce credentials are reset when switching asset database versions
How to reproduce: 1. Create a new project in your Perforce Workspace folder 2. Open it and set it up to use Perforce 3. Change the a... Read more
Baking lighting with a static mesh, mixed light and Mixed Lighting enabl...
How to reproduce: 1. Open attached project "LightBakeError.zip" and scene "SampleScene" 2. In Lighting window, press "Generate Ligh... Read more
CustomPropertyDrawer temporarily expands in Inspector window when modify...
How to reproduce: 1. Open user attached "PropertyDrawerLayoutIssue.zip" project and "SampleScene" scene 2. Select "DrawerTest" GameO... Read more
DXT1/BC7 Texture compressed incorrectly on 2x2 mip (PC Windows dx11)
When using a compressed DXT1 texture, the 2x2 mip is compressed incorrectly; the result is darker than the 4x4 or the 1x1 mips. Ste... Read more
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