Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
9.0.0
Issue ID
1224630
Regression
No
[HDRP] Debug mode decal atlas is always black
In the scene I have selected a decal (puddle) and it should be visible in the Decal debug atlas. However the atlas renders black.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader graph node does not update to red when there is a precision mismatch between the base graph and the subgraph
- Gaps between fields cause accidental element selection when pointing slightly above or below "Element ..." text in a list of elements
- UI flickering in Unity Version Control when the merge options are opened
- Build for iOS with UnityAds fails with linker failures when performing a CocoaPods build
- NavMeshManager.LoadData takes a long time and causes performance spikes when enabling a NavMeshSurface with already instantiated NavMeshLinks
This is a duplicate of issue #1224682