Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.3.X, 2020.1.X
Votes
0
Found in
2017.4.35f1
2019.3.0f6
Issue ID
1224614
Regression
No
Console Logs from built Players are not received by an attached Editor until Console Connection drop-down is clicked
How to reproduce:
1. Open the attached project in the Unity Editor
2. Do NOT touch the Console window's Connection drop-down until later (step 6)
3. Build and run a development player with auto connect profiler
4. once build and connected, validate that the connection is established (profiler receives data)
4.b) if no connection was established yet, establish it via the profiler Window's connection drop-down
5. check Console window, see that no logs are received
Expected: Logs emitted in the Player are received in the Console Window of the attached Editor.
Actual: Logs emitted in the Player are NOT received in the Console Window of the attached Editor.
6. Click on Console Window's connection drop-down and outside of it
7. See logs being received now
Reproduces with 2019.3.0f6, 2017.4.35f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2019.3):
Fixed in 2019.3.9f1