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Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2019.3.0b8
2019.3.0f6
2020.1.0a7
2020.2
Issue ID
1220788
Regression
Yes
Crash on PreOrderPlayableTraverser::Traverse when entering Play mode in a scene where every GameObject calls OnValidate method
Reproduction steps:
1. Open the attached project ("1220788.zip")
2. Open "Earth 2" Scene
3. Enter Play mode
Reproducible on: 2019.3.0b8, 2019.3.4f1, 2020.1.0a7, 2020.1.0a26, 2020.2.0a1
Not reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.2.21f1
First lines of the stacktrace (when produced):
0x00007FF6D2CD5259 (Unity) PreOrderPlayableTraverser::Traverse
0x00007FF6D2CCB08B (Unity) PreOrderPlayableTraverser::RecursiveVisit
0x00007FF6D2CD538E (Unity) PreOrderPlayableTraverser::Traverse
0x00007FF6D2CCB08B (Unity) PreOrderPlayableTraverser::RecursiveVisit
0x00007FF6D2CD538E (Unity) PreOrderPlayableTraverser::Traverse
0x00007FF6D2CCA93C (Unity) PlayableOutput::PrepareTraverse
0x00007FF6D2CDD99B (Unity) PlayableGraph::PrepareFrame
0x00007FF6D2CDDA7B (Unity) PrepareFrameJobFunc
Notes:
- The crash usually doesn't produce a stacktrace
- The crash only reproduces with a lot of GameObjects in the scene (about 600-800)
-
lazylukey
Mar 02, 2021 23:07
Hi, I believe we are seeing this exact same stack trace on a Windows standalone crash built with 2019.4.13f1. Can it also be fixed for 2019.4?
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Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a4
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b6
Resolution Note (fix version 2019.3):
Fixed in 2019.3.7f1