Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.1.0a24
2020.1.0a26
2020.2.0a1
Issue ID
1224329
Regression
Yes
[Themes] "EndLayoutGroup" errors are thrown when GUI items are highlighted by content
"EndLayoutGroup" errors are thrown in console when GUI items are highlighted by content in Highlighter.Highlight method. In previous versions, appropriate warning is displayed if the item position is not found in the window. Refer the attached video
Steps to reproduce:
1) Create a new project
2) Import attached script "HighlighterTester.cs"
3) Window > Highlighter Tester
4) Select Highlight by content
Actual result: "EndLayoutGroup" errors are thrown in console and GUI items are not highlighted by content
Expected result: No errors are thrown in console
Occurring on: 2020.2.0a1, 2020.1.0a26, 2020.1.0a24
Working fine on: 2020.1.0a23
Environment: Occurring on both Windows and Mac
Stack trace:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
- [VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
- [VFX] Creating a long Group Node name breaks nodes boarders
Add comment