Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.1.0a24
2020.1.0a26
2020.2.0a1
Issue ID
1224329
Regression
Yes
[Themes] "EndLayoutGroup" errors are thrown when GUI items are highlighted by content
"EndLayoutGroup" errors are thrown in console when GUI items are highlighted by content in Highlighter.Highlight method. In previous versions, appropriate warning is displayed if the item position is not found in the window. Refer the attached video
Steps to reproduce:
1) Create a new project
2) Import attached script "HighlighterTester.cs"
3) Window > Highlighter Tester
4) Select Highlight by content
Actual result: "EndLayoutGroup" errors are thrown in console and GUI items are not highlighted by content
Expected result: No errors are thrown in console
Occurring on: 2020.2.0a1, 2020.1.0a26, 2020.1.0a24
Working fine on: 2020.1.0a23
Environment: Occurring on both Windows and Mac
Stack trace:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment