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Perforce support won't connect to Helix Cloud due to outdated P4 API code
Reproduction steps: 1) Try setting up perforce from Unity --- When connecting you will get an error "This version of your client is ... Read more
Multiple Grass Textures lead to bleeding across atlas charts.
Steps to reproduce: 1. Download and open attached project "delete my.zip" 2. Open scene "1" 3. Notice artifacts floating above grass... Read more
When a prefab is instantiated and HideFlags.DontSave is applied, an erro...
To reproduce: - open the project - hit play - notice the object is spawned - hit play again to stop, see error log: Can't destroy Tr... Read more
Timeout of WebRequest causes undisposable thread pool to freeze Unity Ed...
Reproduction steps(GIF attached): 1. Open and play attached Unity project. 2. Click on the "WebRequest" button. [Windows] 3. "Thread... Read more
Some letters are rendered differently when text is 1 or 2 pixels offset ...
How to reproduce: 1. Open that attached project 2. Open Test scene 3. Make sure that the Game View is using TextGlitch (669x509) as ... Read more
Crash if using MenuItem with generic class
Please note that use of generic classes/methods for MenuItem is not supported and therefore shouldn't be used. Steps tor reproduce:... Read more
Button stays highlighted if interactible is disabled and then enabled on...
1. Open attached project 2. Build to iOS 3. Touch any of the squares 4. Squares will be set to interactible false and then true 5. S... Read more
Undoing parent change in playmode results in crash
Steps: 1. Play scene. 2. Undo (Cmd + X) few times. Read more
Playing scene with particles crashes at ParticleSystemParticles::element...
Steps to reproduce: 1. Open attached project "786316.zip" 2. Open scene "bake_scene_01" 3. Run it Unity crashes at ParticleSystemPa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Gradle error: "...Unexpected error during link..." is thrown when building for Android and targeting API Level 34
- Crash on ReplaceTextureData when rapidly changing light intensity
- Uneven lighting is seen on the GameObjects when Sky Occlusion is enabled
- Editor freezes and a "Failed to present D3D11 swapchain" error appears when toggling loop time option and entering Play Mode
- Assets in the Project Window are incorrectly sorted when different Asset types have the same name