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Unity crashes when text serializing a field named "Base"
Steps: 1) Create a new Unity project 1a) Go to Editor settings, change Serialization Mode to "Force Text" 2) Save the scene, name it... Read more
[AssetServer] Commit history is lost after importing a project to 4.6.2
To Reproduce: 1. Create a project in Unity 4.5 (tested with 4.5.4f1). 2. Add this project to the Asset Server. 3. Do a couple of co... Read more
[LightProbes][OSX] LightProbeGroups are not visible on terrain's SpeedTrees
LightProbeGroups are not visible on terrain's SpeedTrees (Mac only) 2. How we can reproduce it using the example you attached 1 Op... Read more
UnknownError pops out when running a WebGL build in deep hierarchy from ...
To reproduce: 1) Create new project 2) Build for WebGL in a long hierarchy/path, for example: I:\Unity_Beta_Development\Unity_5_0_Al... Read more
Assigning a canvas to an OnClick () event on the button changes the refe...
To reproduce: - Enter play mode - Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canv... Read more
[IMPORTANT][WP8] Prefab references lost when reloading scene
Loading a scene might lead to prefab reference loss on WP8. The project included has two scenes - a level select scene and a gamepl... Read more
[BugReporter] Non ASCII missing from title
To Reproduce: 1. Paste 'ジャパンナメ' or 'ąčęėšų' into the report title. 2. These symbols are shown in title after clicking preview. 2. B... Read more
iOS Chinese/Japanese keyboard dismisses itself when scrolling suggestion...
iOS keyboard dismisses itself when scrolling suggestions on iPhone, issue doesn't seem to be present on iPad To reproduce: 1) Downl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL