Search Issue Tracker
By Design
Votes
0
Found in
4.5.5f1
Issue ID
658358
Regression
No
[MeshRenderer] Mesh cannot be accessed when running not in editor if the gameObject was instantiated from a fbx model.
To Reproduce:
1. Run the attached project in editor, observe that the collider on 'tank2_collider' is generated correctly from the sharedMesh in the MeshFilter from the tank2_collider gameobject (script TestScene.cs).
2. Build the project to iOS or standalone, notice that the collider is not generated because this error
'CollisionMeshData couldn't be created because the mesh has been marked as non-accessible'
is thrown, when trying to access the mesh which is used to generate the MeshCollider.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when reimporting fbx asset used as tree by specific Terrain component
- The position of the "X" in the search section is not consistent with other search boxes in the engine
- Unable to pan outside of the active state viewing window in the Animator when the Play Mode is paused
- Window Zoom stops working after Editor window is moved
- Some package directories are not found, and errors are thrown in the Console when the project path is quite long
Add comment