Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b17
Issue ID
657541
Regression
Yes
[ImageEffects] Depth of Field script with deferred rendering causes light disappear on specific conditions
Steps to reproduce:
1. Download attached project. It has been stripped down to relevant assets and their arrangement in the scene.
2. Open Tree scene and move scene camera a bit. Notice that lights pop in and out. See user's reproduction video for more clarity.
Disabling Depth of Field script, setting rendering to Forward or disabling the Quad gameobject in the scene removes the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment