Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b17
Issue ID
657541
Regression
Yes
[ImageEffects] Depth of Field script with deferred rendering causes light disappear on specific conditions
Steps to reproduce:
1. Download attached project. It has been stripped down to relevant assets and their arrangement in the scene.
2. Open Tree scene and move scene camera a bit. Notice that lights pop in and out. See user's reproduction video for more clarity.
Disabling Depth of Field script, setting rendering to Forward or disabling the Quad gameobject in the scene removes the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment