Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b18
Issue ID
658415
Regression
Yes
Error on deleting layer in Animator Controller
Error on deleting layer in Animator Controller
2) How can we reproduce it using the example you attached
1 Create new project
2 Create New Animator Controller and open it (you should be on the "Base layer")
3 Add one more layer (" "-button)
4 Delete this new created layer
Actual result: notice error in console
MissingReferenceException: The object of type 'AnimatorStateMachine' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEditor.Animations.AnimatorStateMachine.get_anyStatePosition () (at C:/buildslave/unity/build/artifacts/generated/common/editor/StateMachineBindings.gen.cs:400)
UnityEditor.Graphs.AnimationStateMachine.Graph.ReadAnyStatePosition (UnityEditor.Graphs.AnimationStateMachine.AnyStateNode anyStateNode) (at C:/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/AnimationStateMachine/Graph.cs:513)
UnityEditor.Graphs.AnimationStateMachine.Graph.ReadNodePositions () (at C:/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/AnimationStateMachine/Graph.cs:507)
UnityEditor.Graphs.AnimatorControllerTool.ControllerDirty () (at C:/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Animation/AnimatorControllerTool.cs:222)
UnityEditor.Animations.AnimatorController.OnInvalidateAnimatorController (UnityEditor.Animations.AnimatorController controller) (at C:/buildslave/unity/build/Editor/Mono/Animation/AnimatorController.cs:34)
UnityEditor.DockArea:OnGUI()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment