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Pressing “Goto next complex update” in UI Toolkit Layout Debugger throws...
*Steps to reproduce:* 1. Create a project 2. Open UI Toolkit Layout Debugger (Window > UI Toolkit > Layout Debugger) 3. In Layout... Read more
[.NET] const field named same as a field in base class causes the field ...
Repro consists of 2 classes: using UnityEngine; abstract class BaseClass : MonoBehaviour { [SerializeField] private int m_Number... Read more
IL2CPP Master build crashes on WriteZStream when accessing a reference o...
How to reproduce: 1. Open the attached project from "netcode-crash.zip" and open Scene "SampleScene" 2. In Project Settings > Player... Read more
Current Audio Mixer Snapshot Not Selected when played
How to reproduce: 1. Open the attached AudioTest.zip 2. Open Test Scene and Enter the Play mode 3. Go to Menu bar/Window/Audio/open... Read more
Profiler does not profile after building the Project with Autoconnect Pr...
How to reproduce: 1. Create a new Project 2. Open Build Profiles Window (File -> Build Profiles) 3. Build and Run the Project wit... Read more
[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle
How to reproduce: 1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip") 2. Open the repro scene ("SampleScene")... Read more
"Shader error redefinition of 'Varyings'" error appears when selecting t...
Reproduction steps: 1. Open the attached “IN-96041_Repro.zip“ project 2. Select the “Assets/MyTestShader.shader“ Shader in the Pro... Read more
Editor crashes when selecting a referenced ScriptableObject asset contai...
Reproduction steps: 1. Open linked Project 2. Open Assets\\Scenes\\bug Scene 3. Select PROBLEM_OBJECT in the Hierarchy 4. Expand Gam... Read more
[OSX] [MovieTexture] Whenever a movietexture is played in OSX player it ...
Reproduction steps: 1) Build attached project for OSX x86_64 2) Run the build --- It will crash right after the splash screen (Playe... Read more
Cinemachine collider visualization is stuck when switching scenes
Repro steps: 1. Open attached project 2. Open the Physics Debug window and in the Physics Debug overlay panel check the "Collision ... Read more
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