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Fixed in 5.5.0



Found in


Issue ID




Halo light goes through "Opaque" and "Transparent" shaded objects.

Graphics - General


Steps to reproduce( or just watch two attached gifs):
1. Open my attached project "case825212Halo".
2. Open "HaloLightTest" scene.
3. Enter play mode.
--- Use "D" and "A" keys to change camera position.
4. Observe objects from "Opaque" objects position and "Transparent" objects position like in the gif.
--- There are three the same looking objects which has different shaders.

Expected results: Halo light should not go through "Opaque" and "Transparent" game objects.
Actual results: Halo light goes through mentioned objects.

Reproduced with: 5.5.0a6, 5.4.0p2, 5.4.0b2(oldest release I could get hands on).
Not reproduced with: 5.3.6f1, 5.2.0f3.

Regression introduced in: 5.4

Comments (7)

  1. Trensica

    Oct 23, 2023 07:32

    The best information. Keep doing it!

  2. vedade

    Jan 30, 2023 09:42


  3. mjohnk61

    Dec 25, 2019 03:25

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  4. adityayadava1994

    Jul 31, 2019 10:18

    If you have to get sync with the Microsoft then before sync Microsoft you must create an account on the windows Microsoft before sigh in you don't be able to get sync any setting in the windows.

  5. Rickywild

    Feb 03, 2017 21:51

    Since updating from Unity 5.3.5f1 to Unity 5.5.0f3 (both 64-bit) I've noticed changes in the halo you can give directional lights.

    Previously i had a halo on my sun & moon objs (2d scrolling platfomer game) and they served to give them a nice glow and lighten up the sky background. Now depending on how you position them on the z-axis, they glow over undesired objs.

    Probably there intended purpose but thought i'd mention this.

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