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Fixed in Unity 5.5.0



Found in


Issue ID




Halo light goes through "Opaque" and "Transparent" shaded objects.

Graphics - General



Priority: 2Necessary for shipping a final release


Severity: 3Workaround is possible

Steps to reproduce( or just watch two attached gifs):
1. Open my attached project "case825212Halo".
2. Open "HaloLightTest" scene.
3. Enter play mode.
--- Use "D" and "A" keys to change camera position.
4. Observe objects from "Opaque" objects position and "Transparent" objects position like in the gif.
--- There are three the same looking objects which has different shaders.

Expected results: Halo light should not go through "Opaque" and "Transparent" game objects.
Actual results: Halo light goes through mentioned objects.

Reproduced with: 5.5.0a6, 5.4.0p2, 5.4.0b2(oldest release I could get hands on).
Not reproduced with: 5.3.6f1, 5.2.0f3.

Regression introduced in: 5.4

Comments (3)

  1. 525086ade71218157b3e041c48d70675?d=mm


    Feb 03, 2017 21:51

    Since updating from Unity 5.3.5f1 to Unity 5.5.0f3 (both 64-bit) I've noticed changes in the halo you can give directional lights.

    Previously i had a halo on my sun & moon objs (2d scrolling platfomer game) and they served to give them a nice glow and lighten up the sky background. Now depending on how you position them on the z-axis, they glow over undesired objs.

    Probably there intended purpose but thought i'd mention this.

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