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Fixed in 2019.1.X
Fixed in 2019.2.X
Votes
8
Found in
2019.1.0a11
Issue ID
1106442
Regression
Yes
[WebGL] Switching to full-screen causes WebGL player freeze
Switching to full-screen causes WebGL player freeze, and stays frozen even when switched back to windowed mode
Steps to Reproduce:
1. Open attached project or create a new project
2. Open Build Settings > WebGL
3. Switch Platform > Build & Run
4. Click on Full-Screen Button on the WebGL game
Actual Result:
Notice that the cube stops rotating due to freeze. Game freezes and stops working completely. No errors are thrown in console log
Expected Result:
WebGL player runs gracefully even if toggled to fullscreen
Reproducible on:
2019.1.0a11
Works on:
2019.1.0a10, 2018.3.0b12, 2018.3.0f1
Environment:
Windows and Mac
Note:
If the fullscreen button is pressed during splashscreen, an alert is thrown along with an error in console log. Find attached image to see error
Tested on browsers:
1. Google Chrome
2. Safari
3. Internet Explorer
4. Mozilla Firefox
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shubhamswaraj2021
Aug 18, 2020 16:33
good one <a href="https://www.lyricsauto.com">lyricsauto</a>
sevenshapes
Dec 16, 2019 11:57
Not resolved on 2019.2.0f1
metrotrak
Mar 20, 2019 11:30
Seeing in 2019.1.0b7. Chrome/Firefox/Safari. Obvious/easy to reproduce (see @BEARD-OR-DIE's link above). Hello QA, anyone testing?
beard-or-die
Mar 09, 2019 06:59
Looks like what occurs that causes the freeze is a Javascript error within JS bundle.min.js: NotSupportedError: Operation is not supported
beard-or-die
Mar 09, 2019 06:10
This is happening for me, too, in Opera and Chrome for WebGL build from Unity 2019.1.0b5. See it in action here: https://beard.games/webgltest
pedro_unity228
Mar 06, 2019 22:04
We're facing the same issue in 2019.1.0b5. Was working before upgrading from 2018.2.0b9.