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Fixed in 2019.1

Fixed in 2019.2

Votes

8

Found in

2019.1.0a11

Issue ID

1106442

Regression

Yes

[WebGL] Switching to full-screen causes WebGL player freeze

WebGL

-

Switching to full-screen causes WebGL player freeze, and stays frozen even when switched back to windowed mode

Steps to Reproduce:
1. Open attached project or create a new project
2. Open Build Settings > WebGL
3. Switch Platform > Build & Run
4. Click on Full-Screen Button on the WebGL game

Actual Result:
Notice that the cube stops rotating due to freeze. Game freezes and stops working completely. No errors are thrown in console log

Expected Result:
WebGL player runs gracefully even if toggled to fullscreen

Reproducible on:
2019.1.0a11

Works on:
2019.1.0a10, 2018.3.0b12, 2018.3.0f1

Environment:
Windows and Mac

Note:
If the fullscreen button is pressed during splashscreen, an alert is thrown along with an error in console log. Find attached image to see error

Tested on browsers:
1. Google Chrome
2. Safari
3. Internet Explorer
4. Mozilla Firefox

Comments (4)

  1. 2e34d51bd841aff4222dfb27d74f493c?d=mm

    metrotrak

    Mar 20, 2019 11:30

    Seeing in 2019.1.0b7. Chrome/Firefox/Safari. Obvious/easy to reproduce (see @BEARD-OR-DIE's link above). Hello QA, anyone testing?

  2. 85f4bc60f2aba48e27424b6cffc8b75b?d=mm

    beard-or-die

    Mar 09, 2019 06:59

    Looks like what occurs that causes the freeze is a Javascript error within JS bundle.min.js: NotSupportedError: Operation is not supported

  3. 85f4bc60f2aba48e27424b6cffc8b75b?d=mm

    beard-or-die

    Mar 09, 2019 06:10

    This is happening for me, too, in Opera and Chrome for WebGL build from Unity 2019.1.0b5. See it in action here: https://beard.games/webgltest

  4. D3c398163413f00646d14a2c976882cf?d=mm

    pedro_unity228

    Mar 06, 2019 22:04

    We're facing the same issue in 2019.1.0b5. Was working before upgrading from 2018.2.0b9.

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