Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0a6
2018.2.0a1
2018.2.13f1
Issue ID
1092999
Regression
Yes
Character Collider gets stuck when approaching Convex Mesh Colliders with Cylinder meshes from certain angles
How to reproduce:
1. Download, extract and open user's attached project (Character Controller Glitch.zip)
2. Open 'SampleScene'
3. Enter Play mode
4. Walk around the bars in front of the Character Controller
Expected results: Collision happens as long as the Character Controller is moving towards the bars
Actual results: Approaching the bars from some angles make the Character Controller stuck and unable to move, along with an error that says "transform.positionWithLocalOffset assign attempt for 'Name' is not valid. Input positionWithLocalOffset is { NaN, NaN, NaN }.
UnityEngine.CharacterController:Move(Vector3)"
Reproducible in: 2018.1.0a6, 2018.1.9f2, 2018.2.17f1
Not reproducible in: 2017.3.1p4, 2017.4.16f1, 2018.1.0a5
Note: Could not test in later versions (2018.3 and 2019.1) because the moving script in the example project is written in UnityScript, which does not work in 2018.3 and onwards.
Note 2: Opening the project in earlier versions, the bars in the example project will become Missing Prefab's. To reproduce the bug, one should create one or more shapes with a Convex Mesh Collider with a Cylinder mesh.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment