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Won't Fix
Votes
9
Found in [Package]
7.1.7
Issue ID
1209596
Regression
No
[URP][Sorting] VFX cannot be sorted with other transparent objects in URP
Repro steps:
1. Import the attached package in a Universal Render Pipeline-enabled project which has the VFX graph package installed a swell.
2. Select Sorting - VFX in the hierarchy
3. Change the Transparency priority of the VFX to value to a positive and a then a negative number
4. Expected outcome: the VFX rendering order to change compared to the sphere and the particle system objects
Actual outcome: The VFX Transparency Priority doesn't work in URP
Note: possibly the already existing Render Order can be used instead of Transparency Priority?
Comments (4)
-
sergiobd
Oct 07, 2021 08:50
Is this resolved?????? In which Unity Version????
-
Hex0dus
Feb 26, 2020 15:20
Why should we vote for something that is more a bug then an feature? Imagine explosions BEHIND objects even if they are placed before of it. This makes VFX-Graph unusable on URP.
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Kamyker
Feb 02, 2020 17:17
Added render queue here: https://forum.unity.com/threads/added-render-queue-to-vfx-graph-unity-2019-2.820749/
Works in legacy, dno about urp
-
Kamyker
Feb 01, 2020 14:45
Also the case for legacy rendering
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Resolution Note:
The URP support isn't complete yet. This sorting feature will be available in 2020 life cycle.