Search Issue Tracker
Fixed in 7.2.0
Votes
4
Found in [Package]
7.1.5, 7.1.7
Issue ID
1207660
Regression
Yes
Realtime Reflection Probe is not updated correctly when parent containing probe / camera / model is moved in Play mode
How to reproduce:
1. Open attached project "ReflectionProbeMove.zip" and scene "Bug Reproduction Scene"
2. Enter Play mode
3. Observe Game view
Expected result: the capsule is lit at all times
Actual result: the capsule is only lit when the last known probe position is in camera's viewport
Reproducible with: 2019.3.0f1(7.1.5, 7.1.7), 2020.1.0a18(7.1.7)
Not reproducible with: 2018.4.14f1(4.1.10), 2019.2.16f1(6.9.2), 2019.3.0b12(6.9.2, 7.1.5)
Could not test with: 2017.4 (hdrp was not yet released)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Source Generation with GeneratePropertyBag fails when using reserved keywords as variable names with @ prefix
- Prismatic ArticulationBody moves in opposite direction when using targetVelocity
- Shader Graph skybox material is rendered inccorrectly in builds when "Allow Material Override" or "Cast Shadows" are enabled and the "Deferred" Rendering Path is used
- Object motion is affected by incorrectly added rotation motion when importing animations
- Base class's Context Menu method is called when calling it in the Editor from the child class and the child class overrides this method
Resolution Note (fix version 7.2.0):
Fixed in: High Definition Render Pipeline 7.2.0