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The ColorTint Transition for buttons does not take affect when the value...
- Open the attached project - Open 'Scene 1' and hit play. - Click the "Tab 2" button which disables 'Interactable' property - Move ... Read more
When modifying the transform of a camera in late update any canvas assig...
To reproduce this bug: - Open the project - Play 'Scene' - Drag the slider - Notice lagging slider Read more
mouse doesn't unlock in manual runtime input test
-e: the input tests have a "unlock cursor" step which does no longer work as expected -works in 4.5.x -tested and repro so far in s... Read more
Selecting a 7.1 surround channel throws FMOD error message
Selecting a 7.1 surround channel creates the following error: Error: Cannot create FMOD::Sound instance for resource resource:libra... Read more
300 MB OggVorbis file throws the following error
300 MB OggVorbis file throws the following error: Errors during import of AudioClip Assets/noise_largeStereo.ogg: FSBTool ERROR: Ru... Read more
Shader compiler error initializing platforms in 5.0 on older OSX versions
On some older OS X versions (< 10.8?), Unity 5.0 shader compiler fails to initialize, but only on some configurations Read more
Crash when importing an audio project from a 4.2 version
To reproduce: - Download attached project and open it - Observe the crash Read more
Audio Manager is missing Tool Tips for some of the parameters
Maybe this is intentional design, but some of the parameters in Audio Manager are missing Tool Tips for Volume, Rolloff Scale, Doppl... Read more
Problems activating licensens on dev environment
When trying to activate license number i get an error msg saying "Error loading page" "Failure when receiving data from the peer" St... Read more
Navigation Agent get's stuck and does not reach destination
To reproduce: 1. Open attached project 2. Open test scene 3. Enter play mode 4. Observe how the "Characters" (spheres) are going tow... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL