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Sprite Atlas is not released when there are other unreleased Sprite Atlases
How to reproduce:1. Open the user-attached project2. Open the Addressables Groups window (Window → Asset Management → Addressables →... Read more
NullReferenceException when clicking on the Transition from Any State in...
How to reproduce:1. Open the attached project “AnimatorBug”2. Open the “SampleScene”3. Delete a “New Animator Controller” Animator C... Read more
URP Custom Render Pass does not work when using 2D Renderer
To reproduce:1. Open the user’s project2. Select “URP-HighFidelity” in the Settings folder3. Set “New2DRendererData” as Default in t... Read more
"{fileID: 0}" gets appended to "ProjectSettings.asset" file when buildin...
How to reproduce:1. Create a new project2. Install the "Input System" package3. In the system's file manager navigate to "\[Project ... Read more
[Metal] "Attempt to load AA-ed RT contents after it was resolved without...
How to reproduce:1. Open the attached Unity project "UniversalGraphicsTest_2D"2. Make sure that the "010_2D_Sprite_Mask_Normals" Sce... Read more
unity_MatrixPreviousM is not updating when the GameObject changes position
Reproduction steps:1. Open the attached project “CustomSRP_MotionVectors”2. Open the “Scene 01_MotionVector” Scene3. Enter Play mode... Read more
[UI Builder] @import is stripped from the associated .uss file when savi...
How to reproduce:1. Open the attached "case_1404986" project2. Open the "Assets -> CardCreator -> cardCreatorV2.5" Visual Tree... Read more
[VFX Graph] VFX Graph is not correctly replaced by the graph with the sa...
How to reproduce:1. Create a new VFX graph2. Delete 'Simple Particle System' from the graph and add 'Heads and Sparks' system to the... Read more
[VFX Graph] Graph changes persist when Creating Graph with the same name...
Reproduction steps:1. Create a new project2. Create VFX Graph3. Select any several blocks and delete them4. Close VFX Graph window (... Read more
[VFX] Undo not working correctly with Mesh Output's shader
Steps to repro: 1) Create a new VFX graph, open it 2) Add Output Mesh Block 3) Assign some new SG to its Shader property, perform Un... Read more
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