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[Windows] building into the same folder again throws path error
Fix has been pulled to trunk and 5.5 Read more
[DX9] Lost device in DX9 (e.g. lock machine), sprites stop rendering
[Graphics] When Graphics Device loses focus in DX9, sprites will stop rendering Read more
Always included shader UI/Default Font no longer needed
How to reproduce: 1. Create a new project. 2. Look at the list of Always Included Shaders (Edit -> Project Settings -> Graphics) 3. ... Read more
GLSL shader using extension fails on Android
Steps to reproduce 1) Download attached project 'Test2.zip' and open in Unity. 2) Check if everything alright with NewUnlitShader s... Read more
[WSA] TargetInvocationException when re-importing UWP .dll
Plugin targets UWP platforms (Windows 10, HoloLens, etc) which uses .NET Core 5.0. In plugin inspector .dll is set as "don't process... Read more
InputField which has Text with Best Fit enabled doesn't display whole te...
Steps to reproduce: 1. Open attached project "InputFieldMultilineBugDemo.zip" 2. Open scene "Master" 3. Run scene 4. Click on input... Read more
After saving the project and pressing Alt+f4 unity crashes
Steps to reproduce: 1. Open attached project or create a new one. 2. Create multiple objects or do other similar changes in the proj... Read more
[OSX] Can't edit collider
Steps to reproduce: 1. Create a new project (important) 2. Create a 3D object. (For example, a cube) 3. Select the cube and in the ... Read more
[OSX][Metal] Transparent geometry have big artifacts on Metal OSX build ...
Steps to reproduce: 1. Open attached project 2. Change graphics API for Mac to 'Metal' 3. Build the 'SampleMap1_Optimised' scene (A... Read more
Incorrect SceneView and GameView cascaded shadows data when used during ...
How to reproduce: 1. Open the attached project and the only scene in it. 2. Play the scene and observe one of the lights in the Gam... Read more
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