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Cloth constraints are cleared when applied to a prefab
To reproduce: 1. Open attached project 2. Open ClothIssue scene 3. Select ClothPrefabObject in Hierarchy 4. Change Max Distance on s... Read more
WP8 app crashes when sliding with nGUI
WP8 application crashes with an access violation exception when trying to slide a slider in the nGUI example scene. To reproduce: 1... Read more
Player settings sometimes breaks when switching to Windows Store
To reproduce: 1. Create a new project, and create a new script for it 2. Open the build settings, switch the platform to wp8 3. Open... Read more
FMOD error messages on importing a .unitypackage
FMOD error messages on importing a .unitypackage - please see attached screen shot for details. To reproduce: - Create a new projec... Read more
Skybox with Standard shader does not render on iOS/WP8
Skybox component fails to draw Standard shader skybox on WP8.1 Steps to reproduce: 1. Download attached project 2. Build and run to ... Read more
nGUI interaction example scene throws exceptions on WP8
To reproduce: 1. Import nGUI 2. Switch platform to WP8 3. Add the "Example 2 - Interaction" scene into build 4. Build&run for WP8 (d... Read more
Initial values of Text Mesh are not set properly
Steps to reproduce: 1. Download attached project or create a new Gameobject with Text Mesh component. Enter any text to be rendered.... Read more
Dynamic batching breaks rendering in editor/ windows standalone
To reproduce: 1. Open attached project. It has a few cubes that demonstrate dynamic and static batching 2. Enable dynamic batching i... Read more
Screen Overlay script effect leaks to Render Texture on WP8.1
Steps to reproduce: 1. Download attached project 2. Build and run it to WP8.1 3. If no Anti-Aliasing is enabled on Render Texture, l... Read more
Render Texture with Anti-Aliasing is not redrawn upon orientation change...
Steps to reproduce: 1. Download attached project 2. Build and run it on WP8.1 3. Change orientation while app is running. Render Tex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL