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URP Custom Render Pass does not work when using 2D Renderer
To reproduce:1. Open the user’s project2. Select “URP-HighFidelity” in the Settings folder3. Set “New2DRendererData” as Default in t... Read more
"{fileID: 0}" gets appended to "ProjectSettings.asset" file when buildin...
How to reproduce:1. Create a new project2. Install the "Input System" package3. In the system's file manager navigate to "\[Project ... Read more
[Metal] "Attempt to load AA-ed RT contents after it was resolved without...
How to reproduce:1. Open the attached Unity project "UniversalGraphicsTest_2D"2. Make sure that the "010_2D_Sprite_Mask_Normals" Sce... Read more
unity_MatrixPreviousM is not updating when the GameObject changes position
Reproduction steps:1. Open the attached project “CustomSRP_MotionVectors”2. Open the “Scene 01_MotionVector” Scene3. Enter Play mode... Read more
[UI Builder] @import is stripped from the associated .uss file when savi...
How to reproduce:1. Open the attached "case_1404986" project2. Open the "Assets -> CardCreator -> cardCreatorV2.5" Visual Tree... Read more
[VFX Graph] VFX Graph is not correctly replaced by the graph with the sa...
How to reproduce:1. Create a new VFX graph2. Delete 'Simple Particle System' from the graph and add 'Heads and Sparks' system to the... Read more
[VFX Graph] Graph changes persist when Creating Graph with the same name...
Reproduction steps:1. Create a new project2. Create VFX Graph3. Select any several blocks and delete them4. Close VFX Graph window (... Read more
[VFX] Undo not working correctly with Mesh Output's shader
Steps to repro: 1) Create a new VFX graph, open it 2) Add Output Mesh Block 3) Assign some new SG to its Shader property, perform Un... Read more
"Opacity As Density" feature becomes disabled on textures when the fifth...
Reproduction steps: Open the “OpacityTest” project Open the “SampleScene” scene In the Hierarchy click on “TEST_TERRAIN” GameObject ... Read more
[M1] Animated objects flicker in Player
How to reproduce:1. Open the attached project (linked in Edit)2. Build and Run the project3. Open built project and navigate to Gras... Read more
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