Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.1f1
Issue ID
1029323
Regression
No
[GLES3][Android] Certain game objects are cut-off when drawing them with DrawMeshInstanced in Play Mode
To reproduce:
1. Open project attached by QA
2. Make sure that graphics API is set to GLES 3
2. Build and run DrawMeshInstancedMixedScene on Android device
Expected result: Every game object should be rendered correctly, no visually distinguishable issues
Actual result: Certain game objects are cut-off. Also random artefacts appear.
Not reproducible: Samsung Galaxy S9 Android 8.0 Mali-G72
Reproduced with: Xiaomi MI 5* Adreno 530, Samsung Galaxy Note 8 USA Adreno 540 GPU, Samsung Galaxy S8 USA Adreno 540
Reproduced with: Unity 2018.3.0a1 (4832fc8f964a), 2018.2.0b1
Wasn't able to test with earlier versions, they froze on my PC during build phase
Graphics API: GLES3 (no repro with Vulkan)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment