Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.1f1
Issue ID
1029322
Regression
No
[Android] Certain game objects aren’t rendered when GPU instancing is enabled
To reproduce:
1. Open "01_SimpleMultipleLights" scene from the attached project;
2. Switch to Android Platform;
3. Build and Run scene on Android devices;
4. Press Enable/Disable Instancing to Enable/Disable GPU Instancing.
Expected result: When GPU Instancing is enabled, all game objects are rendered correctly.
Actual result: When GPU Instancing is enabled, blue cubes are not rendered or rendered incorrectly.
Reproduced with versions: 2018.2.0a1, 2018.2.0a6, 2018.2.0b1, 2018.3.0a1.
Devices Under Testing:
Reproduced with:
Samsung SM G950U, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:samsung/dreamqltesq/dreamqltesq:7.0/NRD90M/G950USQU1AQC8:user/release-keys
Samsung SM N950U1, OS:7.1.1, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:samsung/greatqlteue/greatqlteue:7.1.1/NMF26X/N950U1UEU3BRA5:user/release-keys
Lge LG H815 (G4), OS:6.0, CPU:arm64-v8a, GPU:Adreno (TM) 418, Build:lge/p1_global_com/p1:6.0/MRA58K/1620215065b6f:user/release-keys
Not Reproduced with:
Google Pixel 2, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:google/walleye/walleye:8.1.0/OPM2.171019.029/4657601:user/release-keys
Google Nexus 6P, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 430, Build:google/angler/angler:8.0.0/OPR6.170623.019/4299446:user/release-keys
Samsung SM N950F, OS:7.1.1, CPU:arm64-v8a, GPU:Mali-G71, Build:samsung/greatltexx/greatlte:7.1.1/NMF26X/N950FXXU3BRA8:user/release-keys
Google Pixel 2*, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:google/walleye/walleye:8.1.0/OPM2.171019.029/4657601:user/release-keys
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- WebGL sends wrong value with large numbers when SendMessage function is used
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Add comment