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Won't Fix

Votes

0

Found in

2017.4.1f1

Issue ID

1029322

Regression

No

[Android] Certain game objects aren’t rendered when GPU instancing is enabled

Android

-

To reproduce:
1. Open "01_SimpleMultipleLights" scene from the attached project;
2. Switch to Android Platform;
3. Build and Run scene on Android devices;
4. Press Enable/Disable Instancing to Enable/Disable GPU Instancing.

Expected result: When GPU Instancing is enabled, all game objects are rendered correctly.
Actual result: When GPU Instancing is enabled, blue cubes are not rendered or rendered incorrectly.
Reproduced with versions: 2018.2.0a1, 2018.2.0a6, 2018.2.0b1, 2018.3.0a1.

Devices Under Testing:

Reproduced with:
Samsung SM G950U*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:samsung/dreamqltesq/dreamqltesq:7.0/NRD90M/G950USQU1AQC8:user/release-keys
Samsung SM N950U1*, OS:7.1.1, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:samsung/greatqlteue/greatqlteue:7.1.1/NMF26X/N950U1UEU3BRA5:user/release-keys
Lge LG H815 (G4)*, OS:6.0, CPU:arm64-v8a, GPU:Adreno (TM) 418, Build:lge/p1_global_com/p1:6.0/MRA58K/1620215065b6f:user/release-keys

Not Reproduced with:
Google Pixel 2*, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:google/walleye/walleye:8.1.0/OPM2.171019.029/4657601:user/release-keys
Google Nexus 6P*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 430, Build:google/angler/angler:8.0.0/OPR6.170623.019/4299446:user/release-keys
Samsung SM N950F*, OS:7.1.1, CPU:arm64-v8a, GPU:Mali-G71, Build:samsung/greatltexx/greatlte:7.1.1/NMF26X/N950FXXU3BRA8:user/release-keys
Google Pixel 2*, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:google/walleye/walleye:8.1.0/OPM2.171019.029/4657601:user/release-keys

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