Search Issue Tracker
Fixed in 2.0.5
Votes
0
Found in [Package]
2.0.3
Issue ID
1025884
Regression
No
#Unity2018Beta Adding render texture to Sample Texture 2D Texture(T) field texture is not rendered
To reproduce:
1. Open attached project "New Unity Project 2.zip"
2. Open shader graph "Graph.shaderGraph"
3. In Sample Texture 2D Texture(T) field, select GraphTexture (this is a render texture)
Expected result: render texture is added
Actual result: render texture is not added
Reproduced on: 2018.1.0b10 2018.2.0b1
2018.1.0b10 with Render-pipelines.high-definition textures are always pink
MacOS 10.13.4
iMac (Retina 5K, 27-inch, 2017)
CPU: 3,4 GHz Intel Core i5
GPU: Radeon Pro 570 4096 MB
Adding Texture 2D Asset node and connecting it to Sample Texture 2D Texture(T) field using the same texture everything works as expected.
Also reproduces on windows 10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment