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long press/release on down key cause unexpected field navigation
open attached project, enter playmode and select multiline field enter some text(multiple lines) navigate the text in multiline fiel... Read more
[Profiler] Custom Module Frame Chart isn't populated after Player switch...
How to reproduce:1. Open the user's attached "profiler-bug.zip" project2. Open the Scene "SampleScene"3. Open the Profiler (Window-&... Read more
Mesh in preview does not have lightning when "Rendering Layer Mask" is s...
Reproduction steps:1. Open the user's attached project2. Select "ExampleAssets/Sphere"3. In the Inspector, make sure that the "Rende... Read more
Mirror reflections are rendered incorrectly when two mirrors are facing ...
How to reproduce:1. Open the attached user project2. Open Scene “ReflectionInspection“ (Assets/Scenes)3. Observe the “Mirror“ GameOb... Read more
Cloud Preset doesn't change when changing via Script in Play Mode
How to reproduce:1. Open the attached user project2. Open the “OutdoorsScene“ Scene (Assets)3. Enter Play Mode Expected result: In t... Read more
Terrain Details aren't rendered when built on WebGL
How to reproduce:1. Open the attached user project2. Build And Run (File > Build And Run) Expected result: The Terrain Objects ar... Read more
Object with the wrong color is drawn when using the "Handles.DrawWireCub...
How to reproduce:1. Open the user attached project2. Open Scene “SampleScene“ (Assets/Scenes)3. Select the “DrawWireCubeTest” GameOb... Read more
tilemap.SetTiles doesn't work when the GameObject is deactivated
Reproduction steps: Open the attached project “tilemap_unity_3_4.zip“ Open the “SampleScene” scene Enter Play mode Expected result: ... Read more
Animator Component gives incorrect Layer count when using animator.layer...
How to reproduce:1. Open the attached project “IN_14247”2. Open “SampleScene” in Scenes3. Select the "Game Object" GameObject4. In t... Read more
Unity doesn't fully open and gets stuck on a process when opened using "...
Steps to reproduce:1. Open the attached project “Test.zip“ using the command line with the “-job-worker-count 0“ and “-force-d3d11“ ... Read more
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