Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b9
2018.1.0b13
Issue ID
1026513
Regression
Yes
[PLM] Crash when baking scene with certain settings that contains lightmap static GameObject with reduced Material array size
How to reproduce:
1. Add any GameObject that has more than 1 material to any scene
2. Select the GameObject and in the Mesh Renderer component reduce Material array size (to 1 for example)
2. Open Window/Lighting/Settings
3. Under Mixed Lighting enable Baked Global Illumination
4. Under Lightmapping Settings set Lightmapper to Progressive
5. Press Generate Lighting
Reproducible with: 2018.1.0b9, 2018.1.0f1
Not reproducible with: 5.6.6f1, 2017.1.3p3, 2017.2.2p3, 2017.4.1f1, 2018.1.0b8, 2018.2.0b1
Could not test with: 5.6.0b11, 2017.1.0a3 (Progressive Lightmapper not implemented)
Note that it's also reproducible when Material array size is set to 0 with: 5.6.1p4, 5.6.6f1, 2017.1.0b9, 2017.1.3p3, 2017.2.0a2, 2017.2.2p3, 2017.4.1f1, 2018.1.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment