Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b9
2018.1.0b13
Issue ID
1026513
Regression
Yes
[PLM] Crash when baking scene with certain settings that contains lightmap static GameObject with reduced Material array size
How to reproduce:
1. Add any GameObject that has more than 1 material to any scene
2. Select the GameObject and in the Mesh Renderer component reduce Material array size (to 1 for example)
2. Open Window/Lighting/Settings
3. Under Mixed Lighting enable Baked Global Illumination
4. Under Lightmapping Settings set Lightmapper to Progressive
5. Press Generate Lighting
Reproducible with: 2018.1.0b9, 2018.1.0f1
Not reproducible with: 5.6.6f1, 2017.1.3p3, 2017.2.2p3, 2017.4.1f1, 2018.1.0b8, 2018.2.0b1
Could not test with: 5.6.0b11, 2017.1.0a3 (Progressive Lightmapper not implemented)
Note that it's also reproducible when Material array size is set to 0 with: 5.6.1p4, 5.6.6f1, 2017.1.0b9, 2017.1.3p3, 2017.2.0a2, 2017.2.2p3, 2017.4.1f1, 2018.1.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Add comment