Search Issue Tracker
Fixed
Fixed in 2021.3.30f1
Votes
1
Found in
2021.3.28f1
Issue ID
UUM-47044
Regression
Yes
[Android Vulkan] the screen doesn't rotate with the device when pre-rotation is on
Reproduction steps:
1. Open the attached Project “BugRepro”
2. Open “Assets/Scenes/SampleScene” Scene
3. Open Edit > Project Settings > Player
4. In Android settings make sure that Graphics API is set to Vulcan and “Apply display rotation during rendering” is toggled on
5. Build and Run on an Android device
6. Rotate the device around
Expected result: the screen rotates when the device is rotated
Actual result: the screen doesn't rotate with the device when pre-rotation is on
Reproducible with: 2021.3.17f1, 2021.3.28f1, 2022.2.0b9
Not reproducible with: 2020.3.47f1, 2021.3.16f1, 2022.2.0b10, 2022.3.7f1, 2023.1.8f1, 2023.2.0b5, 2023.3.0a1
Fixed in: 2022.2.0b10
Notes: pre-rotation: https://docs.unity3d.com/Manual/vulkan-swapchain-pre-rotation.html
Trying to use OpenGLES3 API would make the application not render and not testable.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-44759
Resolution Note (fix version 2021.3.30f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-44759