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0
votes
Fixed

[Windows] The returned screen refresh rate is rounded down when calling ...

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May 25, 2022

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Version/s: 2019.4.37f1, 2020.3.33f1, 2021.3.0f1, 2022.1.0b15, 2022.2.0a10

How to reproduce: 1. In Windows, set the display refresh rate to 59,940 Hz (or any other non-integer value) (Right-click on the Desk... Read more

0
votes
Not Reproducible

[UI Toolkit] The input element jumps into second line after changing the...

UI Builder

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Nov 22, 2021

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Version/s: 2022.1, 2022.1.0a16

How to reproduce: 1. Open the attached project 2. Open UI Document located in Assets -> UI Toolkit -> "interface" 3. Select Input Fi... Read more

0
votes
Not Reproducible

"GitRepoService::MissingFileError" shown after renaming already commited...

Collab

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Jun 23, 2017

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Version/s: 5.6.1p2

To reproduce: 1. In a new project, create a script named Test 2. Publish the script to Collab 3. Duplicate the script 4. Rename the... Read more

0
votes
Fixed

[iOS] All iPhone builds show iPhone 6 plus launch image

iOS

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Feb 07, 2015

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Version/s: 5.0.0f1

To Reproduce: 1. Build the attached proiject (simulator or device). 2. Notice that on all iPhones the iPhone 6+ landscape image is ... Read more

0
votes
Fixed

[XR][Oculus GO | Quest] XRDevice.refreshRate remains 60 Hz despite switc...

XR SDK

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Apr 06, 2019

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Version/s: 2019.1.0b10

To reproduce: 1. Open attached project 2. Build for Oculus GO while having logcat enabled 3. When built, start the application in Oc... Read more

0
votes
Won't Fix

The Timeline window is continually repainted after stopping the Playable...

Package: Timeline

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May 20, 2021

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Version/s: 1.6.0-pre.1

How to reproduce: 1. Open the user's attached project 2. Enable the Internal mode 3. Open 'SampleScene' 4. In the Hierarchy select '... Read more

0
votes
Fixed

"NativePassData.GraphPasses()" has GC Alloc of ~256 B when using Render ...

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Jan 21, 2025

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Version/s: 6000.0.35f1, 6000.1.0b3

Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Open Profile... Read more

0
votes
Postponed

Crash on mono_spill_global_vars when using "as" operator with a Nullable...

Mono

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Feb 10, 2016

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Version/s: 5.3.2p2

To reproduce: 1. Open attached project 2. Open "Test" scene 3. Play the scene Actual behavior: Unity crashes Regression from 5.1 t... Read more

0
votes
Won't Fix

Input.mousePosition changes when Cursor.lockState is CursorLockMode.Locked

Input

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Jun 11, 2019

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Version/s: 2017.4.0f1, 2017.4.28f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project ("case_1161911-Test_Crosshair1") 2. Open the repro scene ("SampleScene") 3. Enter the... Read more

5
votes
Fixed

[IL2CPP] Built player crashes when using a structure of type Generic for...

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Jul 13, 2023

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Version/s: 2021.3.22f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23

Reproduction steps: 1. Open the attached project “min.zip” 2. Build And Run the project Expected result: The player doesn’t cra... Read more

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