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Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
3
Found in
5.6.1p1
Issue ID
914736
Regression
No
Meshes lose vertex color in builds with Static Batching enabled when certain Shaders are present in the scene
To reproduce:
1. Download and open project from comment (repro914736_smallrepro.zip)
2. Open "intro_ext" scene.
3. Notice white X formed semi-transparent shapes.
4. Build project for Standalone player.
5. Notice that shapes look differently when built.
Actual result: Meshes lose their vertex colors what results in objects having different look. (Wrong)
6. Go back to Editor
On lighting settings, clear all baked lighting data
OR
Hide / remove the intro_ext_grass object, then bake again
7. Save the scene and build again
Actual result: Objects looks the same as in the editor. (Correct)
Reproduced with: 2018.2.2f1, 2017.2.0a1, 2017.1.0b8, 5.6.1p2, 5.4.4f1
Notes:
- Reproducible for both Enlighten and Progressive lightmapper;
- Reproducible only for Baked GI; not reproducible for Realtime GI.
-
Sergey_Suslov
Jun 20, 2020 03:57
Still happens in 2019.2.2f1
-
Peter77
May 30, 2019 04:47
Should be fixed in 2019.2.0b4:
https://unity3d.com/unity/beta/2019.2.0b4 -
AcidArrow
Jan 14, 2018 17:34
I would also like to add that it reproduces on iOS as well (both on Metal and GLES 2.0) in latest Unity 2017.3.
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Resolution Note (fix version 2019.3):
fixed in 2019.3