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Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Meshes lose vertex color in builds with Static Batching enabled when certain Shaders are present in the scene
1. Download and open project from comment (repro914736_smallrepro.zip)
2. Open "intro_ext" scene.
3. Notice white X formed semi-transparent shapes.
4. Build project for Standalone player.
5. Notice that shapes look differently when built.
Actual result: Meshes lose their vertex colors what results in objects having different look. (Wrong)
6. Go back to Editor
On lighting settings, clear all baked lighting data
Hide / remove the intro_ext_grass object, then bake again
7. Save the scene and build again
Actual result: Objects looks the same as in the editor. (Correct)
Reproduced with: 2018.2.2f1, 2017.2.0a1, 2017.1.0b8, 5.6.1p2, 5.4.4f1
- Reproducible for both Enlighten and Progressive lightmapper;
- Reproducible only for Baked GI; not reproducible for Realtime GI.
Jun 20, 2020 03:57
Still happens in 2019.2.2f1
May 30, 2019 04:47
Should be fixed in 2019.2.0b4:
Jan 14, 2018 17:34
I would also like to add that it reproduces on iOS as well (both on Metal and GLES 2.0) in latest Unity 2017.3.
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Resolution Note (fix version 2019.3):
fixed in 2019.3