Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
Issue ID
1329621
Regression
Yes
[AssetImport] Changing Graphics APIs in Android platform reimports most of the assets (textures, fonts, ...)
1. Have a project with some textures, fonts, audio clips etc.
2. Switch editor to Android platform (assets reimport, fine, expected).
3. Go to Project Settings -> Other Settings -> Graphics APIs, change them (e.g. remove Vulkan).
4. Assets reimport immediately!
This is not expected. Things like textures (especially uncompressed textures) should not depend on the graphics APIs. Much less Fonts etc.
Another similar sounding case: https://issuetracker.unity3d.com/issues/changing-playersettings-dot-graphicsapi-reimports-all-textures-regardless-of-their-compression-settings (case 1182352) has been marked as fixed but the behavior above does happen, at least in 2021.2.
Internally it seems that the cause is that assets record a "ImportParameter/Platform" dependency, with values like "platform:13;extendedPlatform:0;subTarget:53687091" or ""platform:13;extendedPlatform:0;subTarget:524288", i.e. the subtarget part includes the graphics APIs.
Regression started to happen with asset database V2 (ADBv2); v1 did not have this issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment