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Monitor selection for Mac/Linux resolution dialog
-e: an option to select the output screen was added to Windows resolution dialog of standalone builds but it is not available for th... Read more
106 x 106 icon gets overwritten when building on top of the same solution
To reproduce: 1. Create a new project 2. Set the target platform to Store Apps and sdk to Phone 8.1 3. Import the attached image and... Read more
Occasional crash when toggling DX11 mode
-e: Switching between DX11 and DX9 in player settings causes a crash if you have hit play before in DX11. Repro: - enable DX11 - O... Read more
When I add any reference to System.Xml.Serialization.XmlSerializer the i...
To reproduce: 1. Open attached project 2. Build it (build target WebGL) 3. Observe console/log for errors Read more
searching in manual doesn't work
To reproduce: 1. Open local Unity manual 2. Switch to Scripting API 3. Search for "gameobject" Expected result: Some results are fou... Read more
After switching the inspector to debug mode, text in the inspector is br...
To reproduce: 1. Create a new project 2. Create a script 3. In the script create a public variable 4. Attach the script to a gameobj... Read more
Plugin components flicker/jump when tweaking the graphic UI in Inspector
Plugin components flicker/jump when tweaking the graphic UI in Inspector. This seems to be specific for plugins that have a graphic ... Read more
When moving the pivot for an input field, the input field cursor gets of...
To reproduce: 1. Open attached project 2. Open 'Scene' scene 3. Press play 4. Enter text 5. Notice that input field cursor is move... Read more
Object duplicate doesn't appear in Hierarchy if Hierarchy window is 'hid...
To reproduce: 1. Create new project 2. Create cube 3. Hide Hierarchy window (don't close, just hide. See user image) 4. Select cube... Read more
PointerEventData.clickCount is always equal to 1 in OnPointerClick()
To reproduce the bug: 1. Import clickCount package 2. Open 'scene' 3. Play the scene 4. Start clicking on the image 5. PointerEvent... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL