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[Mixed] Lightmap becomes brighter when non-static object leaves camera view
Steps to reproduce: 1. Open attached project "817278repro.zip" 2. Open scene "repro" 3. Bake lightmap 4. Rotate scene view camera s... Read more
No way to use JavaScript/UnityScript State Machine Behaviours
Steps to reproduce: 1. Create an Animator Controller component for an object 2. In the Animator window, create a state for the cont... Read more
Crash when changing to layout which scripted window was deleted
Steps to reproduce(or just watch user's attached gif ): 1. Open my project "OpenMe". 2. Expand "Window" tab and select "SomeWindow".... Read more
[HLAPI] NetworkTransformChild interpolation does not work
Steps to reproduce: 1. Open attached project 2. Launch two instances of game 3. One as Host one as Client Actual: NetworkTransform... Read more
[HLAPI] NetworkTransformChild and NetworkTransform inconsistency in inte...
Steps to reproduce: 1. Open attached project 2. Connect two instances (Host and Client) - NetworkTransform and NetworkTransformChild... Read more
Editor crashes when exiting play mode and the scene is being cleaned up
Steps to reproduce: 1. Open "Case_817497 Matcher Testbed" case 2. Open "Test" scene 3. Enter and exit play mode in editor 4. Repeat... Read more
Crash playing instanced rendering plugin
Steps to reproduce: 1. Open attached project "case_817502-UnityProject.zip". 2. Open "scene" scene. 3. Press "Play" 4. Unity crashes... Read more
[UWP][IL2CPP]No automatic Fullscreen entering on il2cpp backend for UWP
To reproduce: 1. Build and run empty project with the il2cpp backend 2. Notice the navigation bar is not hidden by default on devi... Read more
[VR] Offscreen rendering produces disrupted image
Steps to reproduce: 1. Download and open attached project "OffscreenRenderIssue.zip" 2. Open scene "test" 3. Turn VR Mode on in play... Read more
StackOverflowException when selecting specific transition in mecanim state
How to reproduce: 1. Open the attached project 2. Open LaforgeControllerClean in animator window 3. Double click on Grounded state 4... Read more
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