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Having two children Canvas of a Canvas breaks rendering
To reproduce: 1. Add a Canvas 2. To the Canvas add two Canvas children 3. Add an Image to one of the children Canvas Expected result... Read more
Changing "Use Direct3D 11" introduces shading artefacts on Lightmap Stat...
Steps to repro: 1. Create a new project and add some objects 2. Set them to static 3. Bake the lightmap 4. Switch off "Use Direct3D ... Read more
Unity crashes when opening a scene with a model that has Keyframe Reduct...
Unity crashes when opening a scene containing a model that has it's animation type set to legacy and the Anim. Compression set to "K... Read more
Unspecified error during import of AudioClip
Import the attached wav.file. Unity can't import it and shows up this error: "Unspecified error during import of AudioClip Assets/Au... Read more
Regression: UI: Nested Mask makes children of outer Mask invisible
How to reproduce: 1. Open the attached project 2. Open "test" scene (where is Image game object with Mask component (called "Mask1")... Read more
LayoutGroup.SetLayoutHorizontal/SetLayoutVertical not called in Edit mod...
To Reproduce: 1. Open the attache project and select Panel in Canvas/Scrollrect 2. Change Direction in 'MultiLineLayout', notice t... Read more
Clicking 'Events' in ScriptReference/Events.UnityAction.html leads to a ...
go to .../ScriptReference/Events.UnityAction.html and click on 'Events' hyperlink, it leads to a non existing page. Read more
audio replay issues on FF (windows)
-e: WebGL Firefox Windows Only gives "The buffer passed to decodeAudioData contains invalid content which cannot be decoded successf... Read more
Monitor selection for Mac/Linux resolution dialog
-e: an option to select the output screen was added to Windows resolution dialog of standalone builds but it is not available for th... Read more
106 x 106 icon gets overwritten when building on top of the same solution
To reproduce: 1. Create a new project 2. Set the target platform to Store Apps and sdk to Phone 8.1 3. Import the attached image and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL