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Votes

0

Found in

2017.4

2018.4.10f1

2020.1

Issue ID

1202139

Regression

No

[WebGL][.NET 4.x] String.IndexOf(String,StringComparison) method in Build does not return same results as in Play mode

WebGL

-

How to reproduce:
1. Open attached project ("WebGLRePro.zip")
2. Open Player Settings (File->Build Settings->Player Settings...)
3. Set Platform to WebGL
4. Set Scripting Runtime Version to .Net 4.x
5. Build and run the project

Expected result: All Result: x values are 0
Actual result: Some results return -1

Reproducible with: 2017.4.35f1, 2018.4.14f1, 2019.2.15f1, 2019.3.0f2, 2020.1.0a15

  1. Resolution Note (2020.1.X):

    This problem comes from that WebGL builds do not embed .NET resources by default, and the Unicode resources are needed for the case insensitive string functions to work. You can embed them via:
    https://docs.unity3d.com/Manual/webgl-embeddedresources.html

    We will investigate whether we should embed these resources by default, or at least make the option more accessible and clearer to associate with String/Unicode issues.

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