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Won't Fix

Votes

1

Found in

2017.4

2020.1

2020.1.0a12

Issue ID

1198055

Regression

No

The color of the screenshot captured with CaptureScreenshotAsTexture is brighter when the Color Space is set to Linear

Camera

-

How to reproduce:
1. Open the project "case_1198055-screenshot"
2. Open the Scene "Testing"
3. Press the Play button
4. Select the GameObject "Main Camera"
5. Right-click on the title of the "Get Stereo RT (Script)" component
6. Select "Capture Screenshot - Tex2D" in the appeared Context Menu
7. Observe the results in the Game window

Actual result: the screenshot is brighter (is in different color space) than the captured view
Expected result: the screenshot is in the same color space as the captured view

Reproducible with: 2017.4.35f1, 2020.1.0a15

Note: The Color Space is set to Linear in the Project Settings

  1. Resolution Note:

    [various]
    Closing a number of older lower priority bugs that would not block a production.

Comments (2)

  1. PeraDllToptal

    Apr 21, 2021 16:19

    readPixels doesn't work for me, I'm also getting different colors (I have scenario when you take screenshot, move camera on z axis to make "continuous image" (like panorama), take another screenshot, I get different brightness image)

  2. Studiomaurer

    May 04, 2020 14:09

    The bug is still there but can be avoided using Texture2D.readPixels() instead of the Screencapture api.

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