Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2018.3
Issue ID
1089270
Regression
No
[Terrain] When painting Terrain and saving project mid-paint, all changes are reverted
Repro:
1. Create/open a project in 2019.1
2. Create new Terrain object via the Hierarchy Context Menu
3. Select the Raise/Lower Height Tool
4. Start painting on the Terrain
5. While painting, press Ctrl + S to save the project
6. Changes to Terrain heightmap will be reverted
We should probably flush all modifications to Terrain heightmaps and alphamaps in this situation. Giving it Severity of 1 because of the data loss
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Crash on glXCreateGLXPixmap when hovering over labels in the Inspector window
- "Assertion failed on expression: 'prefabInstance.GetPrefabModification().m_TransformParent.IsValid()'" is thrown when reimporting a Prefab
- Rigidbody2D.Cast does not detect collisions when 'Is Trigger' property is enabled
- GameObjects with "hideFlags.DontSaveInEditor" paired with the "DontDestroyOnLoad" method are not relieved up when the Play Mode is exited
- [Linux] Editor language is not changed when selecting a different language
Add comment