Search Issue Tracker
By Design
Votes
0
Found in
2018.2.2f1
2018.2.5f1
Issue ID
1079673
Regression
Yes
Network Manager has increased cpu usage in linux player after upgrade to 2018.2
To reproduce:
1) Open attached project
2) Build for Linux
3) Run it and check CPU usage in the monitor or another app
Expected: 0%
Actual: 4%
Reproduced in 2018.2.2f1, 2018.2.3f1, 2018.2.5f1, 2018.2.12f1, 2018.3.0b5
Not reproduced in 2018.2.1f1, 2018.2.0f2, 2018.1.6f1
Not reproduced in Win 10 (identical usage across versions)
Prior to 2018.2.2f1, there was a bug that limited headless server frame rate to 60fps. This was corrected in 2018.2.2f1, allowing headless servers to run at unlimited framerates. Running at a high or unlimited framerate will burn more CPU. Headless servers should set Application.targetFrameRate; see https://docs.unity3d.com/ScriptReference/Application-targetFrameRate.html
Setting Application.targetFrameRate = 60 results in the lower cpu usage observed prior to 2018.2.2f1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Resolution Note (2019.1.X):
Prior to 2018.2.2f1, there was a bug that limited headless server frame rate to 60fps. This was corrected in 2018.2.2f1, allowing headless servers to run at unlimited framerates. Running at a high or unlimited framerate will burn more CPU. Headless servers should set Application.targetFrameRate; see https://docs.unity3d.com/ScriptReference/Application-targetFrameRate.html
Setting Application.targetFrameRate = 60 results in the lower cpu usage observed prior to 2018.2.2f1.