Search Issue Tracker
Fixed in 2019.1.0a8
Votes
0
Found in [Package]
2017.1
Issue ID
1089361
Regression
Yes
[Windows] Editor uses OS locale settings (i.e. commas instead of dots in float values) with .NET 4.6
Setting the Project to use the .NET 4.x support apparently results in the Editor using the OS's Locale for formatting. In case of a non-English Locale this results in a mixed English/non-English Editor experience, specifically noticeable when commas are used for decimal separation.
Steps to reproduce:
1. [Change Locale setting to non-English]
a) Open Control Panel and search for Region.
b) Open the Formats Tab.
c) Select any non-English format, that uses commas instead of dots for decimal separation (for example, German (Germany))
d) Apply, close the window
2. Open attached project
3. Open shader file from ExampleAssets > Shaders > Paint1G_WAnim_Shader
4. Observe the nodes with float values.
Expected behavior: for float values dots are used for decimal separation.
Actual behavior: for float values commas are used for decimal separation.
Reproduced with: 2017.2.0b2, 2017.1.0f3, 2018.2.2f1, 2019.1.0a1.
Not reproduced with: 5.6 (no Experimental .NET 4.6 feature).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Add comment