Search Issue Tracker
Fixed in 2019.1.0a8
Votes
0
Found in [Package]
2017.1
Issue ID
1089361
Regression
Yes
[Windows] Editor uses OS locale settings (i.e. commas instead of dots in float values) with .NET 4.6
Setting the Project to use the .NET 4.x support apparently results in the Editor using the OS's Locale for formatting. In case of a non-English Locale this results in a mixed English/non-English Editor experience, specifically noticeable when commas are used for decimal separation.
Steps to reproduce:
1. [Change Locale setting to non-English]
a) Open Control Panel and search for Region.
b) Open the Formats Tab.
c) Select any non-English format, that uses commas instead of dots for decimal separation (for example, German (Germany))
d) Apply, close the window
2. Open attached project
3. Open shader file from ExampleAssets > Shaders > Paint1G_WAnim_Shader
4. Observe the nodes with float values.
Expected behavior: for float values dots are used for decimal separation.
Actual behavior: for float values commas are used for decimal separation.
Reproduced with: 2017.2.0b2, 2017.1.0f3, 2018.2.2f1, 2019.1.0a1.
Not reproduced with: 5.6 (no Experimental .NET 4.6 feature).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment