Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b1
Issue ID
1081612
Regression
No
Terrain Layers are not explicitly linked to the Terrain object after upgrade
Reproduction steps:
1. Open "MinimalRepro.zip" project
2. Open "Git Bash" and "cd" to the project directory
3. In Git write "git status"
4. Notice that there aren't any data changes to the "New Terrain" object
5. In Git write "git add ." -> "git commit -m "Commit 2""
6. Rename the Objects in "_TerrainAutoUpgrade" to something simple (e.g. "layer1", "layer2")
7. In Git write "git status"
8. Notice that there aren't any data changes to the "New Terrain" object
Expected Result: After upgrading Terrain or changing Layer data, the Terrain objects data should explicitly reference the upgraded/changed Layers
Actual Result: Terrain Layers are not explicitly linked to the Terrain object after upgrade
Fixed in: 2018.3.0b8
Reproduced with: 2019.1.0a4, 2018.3.0b5, 2018.3.0a4
Did not reproduce on: 2018.3.0a3, 2018.2.12f1, 2018.1.9f2, 2017.4.13f1 (Terrain upgrade was only introduced in 2018.3.0a4)
Note:
Need to have Git Bash installed and set-up
After renaming the Layers and restarting the Editor, the original Layers are re-created and the renamed ones get unlinked from the Terrain Object
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Field is still marked as changed when changed back to its default state in UI Builder
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
Add comment