Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.4
2019.2
2019.3
2019.3.0b10
2020.1
Issue ID
1198610
Regression
No
[UWP] System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces() returns zero-sized array
Steps to reproduce:
1. Download attached project
2. Make sure that "InternetClient", "InternetClientServer" and "PrivateNetworkClientServer" capabilities are enabled
3. Build Visual Studios project and then build a Player from Visual Studios
4. Attached manage debugger or check the Output window
Results: Notice that NetworkInterface.GetAllNetworkInterfaces() returns zero-sized array
Reproduced with: 2020.1.0a13, 2019.3.0b11, 2019.2.13f1, 2018.4.13f1
Note:
- Reproducible with Master, Release and Debug configurations.
- Reproduced with x64 and x86
- The issue was tested and wasn't reproducible in Editor and Standalone Player
Comments (1)
-
SR_Developer
Aug 01, 2020 09:40
Hi, I would like to know where this bugfix will be backported to 2108.4.xx.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Resolution Note (fix version 2020.1):
2020.1.0a20