Search Issue Tracker
By Design
Votes
0
Found in [Package]
0.1.1-preview
Issue ID
1187223
Regression
No
[ECS][DOTS] Entity Conversion interface does not work in Sub-Scenes
Reproduction steps:
1. Open "1187223" project
2. Enter Play mode
3. Notice in the "Entity Debugger" window that there are 3 different Entity Objects
Expected Result: There should be 4 different Entity objects, one created by a Sub-Scene
Actual Result: Entity Conversion interface does not work in Sub-Scenes
Reproduced with: 2020.1.0a12, 2019.3.0b10, 2019.2.12f1, 2018.4.12f1
Did not reproduce on: 2017.4.34f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Perforce Integration: VCS Connection Active State Fails via CLI with Valid Inputs
- Joint Gizmos for anchor and connectedAnchor do not respect their defined bodies when Swap Bodies is enabled
- Project Settings window opens up with a blank details pane when the "Configure" button is clicked in the Package Manager after installing the Cloud Diagnostics package
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
Resolution Note:
When a game object is converted inside of a subscene, only entities created with GameObjectConversionSystem.CreateAdditionalEntity(GameObject) will be persisted in the subscene. This specifically means that entities created using calls to dstManager.CreateEntity() will not appear after conversion. More recent versions of entities actually warn if there are any such orphaned entities at the end of conversion.