Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.3.0f1
2020.2
Issue ID
1220865
Regression
No
AnimationStream returns a value only when using the first initialized PropertyStreamHandle
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. In the Console Window, inspect the "RightFootIK" and "LeftFootIK" values
Expected result: Both values are changing
Actual result: Only the first initialized PropertyStreamHandle returns a changing value
Reproducible with: 2018.4.18f1, 2019.3.4f1, 2020.1.0a25, 2020.2.0a1
Couldn't test with: 2017.4.37f1 (Package Manager does not exist)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note:
This is the expected behaviour of this setup. There are some things that can be changed in the sample code to make it work:
1) Construct a single chain of playable that connects the clip to each animated property playable in turn, then connect to a single output.
2) If multiple outputs are desired, you can use the experimental API to force the previous output to be used as input to the next. See https://docs.unity3d.com/ScriptReference/Experimental.Animations.AnimationPlayableOutputExtensions.SetAnimationStreamSource.html