Search Issue Tracker
Not Reproducible
Votes
1
Found in
2018.4.18f1
Issue ID
1223025
Regression
Yes
[OSX][Win10] Manual selection of the build in profiler is required after building with autoconnect profiler to start profiling
After building a project with Autoconnect profiler enabled, you have to manually select the build in the Profiler window for it to start profiling.
To reproduce:
1. Create a new project
2. In Build Settings enable Development Build and Autoconnect Profiler
3. Build And Run
Expected: Profiler auto connects to the build
Actual: You have to manually select what to profile
Reproduced on:
2018.4.18f1
Doesn't reproduce on:
2017.4.37f1 2018.4.17f1, 2019.3.3f1 2020.2.0a1
Regression introduced in:
2018.4.18f1
Notes:
- Reproduces in macOS and Win10 machines
- Also reproduces using Android and iOS devices
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
- [VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
- [VFX] Creating a long Group Node name breaks nodes boarders
Fergicide
Apr 08, 2020 12:22
(Please remove the spam comment from user SIMRANSHAN5.)
This issue also exhibits on 2018.4.20.