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[Android]Vulkan performance worse on scene with Dynamic Vertex Buffer ob...
Steps to reproduce: 1. Run "GraphicsPerf-master" project on "DynamicVBO" scene 2. Build for Android 3. Capture frame time in prefer... Read more
Weird colors on camera feed using ARCore with HDR enabled in Graphics Se...
When running ARCore with HDR enabled on certain devices (some models of Samsung S8+ and S9+), the green and blue color values in the... Read more
CursorLockMode doesn't work correctly on Linux
To reproduce: 1) Open attached project 2) Build and run it for Linux 3) Press Spacebar to switch Lock Mode and observe a) Cursor di... Read more
"Invalid SortingGroup index set in Renderer" after removing Sorting Grou...
To reproduce: 1. Open attached project "SortingGroupAssertion.zip" 2. Open "Group1" prefab in Prefab mode 3. Remove the Sorting Grou... Read more
Camera Culling Mask with a Distortion Shader results in black artifactin...
How to reproduce: 1. Open the attached project ("TestCumtomGrabPass.zip") 2. Open the "TestCustomGrabPass" scene and enter Play Mode... Read more
[GPU PLM] Directionality artifacts are visible when bounce count is set ...
Steps to reproduce: 1. Open CornellBox scene (link in the comments) 2. In the Lighting Settings window set number of bounces to Non... Read more
Unity crashes when creating 2 or more Sprites in the Sprite Editor after...
How to reproduce: 1. Open attached project 2. Open a sprite in the given project with the mode set to multiple 3. Open Sprite Editor... Read more
[GPU PLM] Artifacts are visible after a bake when a directional light is...
Steps to reproduce: 1. Open CornellBox scene 2. In the Hierarchy panel, make sure that DirectionalLight is enabled 3. Baked the lig... Read more
[WebGL] Switching to full-screen causes WebGL player freeze
Switching to full-screen causes WebGL player freeze, and stays frozen even when switched back to windowed mode Steps to Reproduce: ... Read more
Character Collider gets stuck when approaching Convex Mesh Colliders wit...
How to reproduce: 1. Download, extract and open user's attached project (Character Controller Glitch.zip) 2. Open 'SampleScene' 3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private