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[IMGUI] Having a menu item with a single character shortcut ignores it i...
Steps to reproduce:1. Open the attached project2. In the upper Menu bar click 'Tools' and notice that the menu item 'Test' is bound ... Read more
[Dropdown][Standalone] Country list does not appear in build
How to reproduce:1. Open the attached project2. Open and play the "PlayThis" scene3. Notice the dropdown getting filled with the lis... Read more
[Orthographic] Game objects in scene view are clipped after use of pan tool
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Select Pan tool and start to moving scene view4. After some time,... Read more
Graphics.DrawMesh does not handle mirror (negative scale) transforms wel...
Steps to reproduce: 1. Open attached project2. Open scene "Exmaple"3. Select "Main Camera" and notice that Scale specified in Draw M... Read more
[WebGL] Scroll wheel is more sensitive than in Editor or Windows Standalone
Reproduction steps:1. Open attached project.2. Open and play "test" scene.3. Scroll the mouse wheel.4. Notice the numbers in the top... Read more
Crash if DestroyImmediate called under OnPreRender
Steps to reproduce:1. Open attached project2. Open scene "test" and select "GameObject" in the hierarchy3. Check "Crash Me" check bo... Read more
Particles that spawn inside collider are forced out of it
Steps to reproduce: 1. Open attached project "792953.zip"2. Open scene "test_particles_unity_beta_02"3. Run it and notice that it lo... Read more
Rotating objects around Y axis performs rotation around local axis
Steps to reproduce:1) Open the attached project in Unity (rotation_bug.zip).2) Open scene 'test'unity'.3) Select the cube in the sce... Read more
[GLES3][iOS] skip_variants DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE sho...
Repro steps:1) Open the project and TestScene.scene2) Play in the Editor - notice the plain is blue3) Open Player Settings and unche... Read more
Unity does not include UnityEditor.iOS.Xcode in project file
How to reproduce: 1. Open a new project2. Create a script and place it in a folder named 'Editor'.3. Add "using UnityEditor.iOS.Xcod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used