Search Issue Tracker
Fixed in 8.0.0
Votes
0
Found in [Package]
7.1.2
Issue ID
1223321
Regression
No
MSAA affects render texture size even in Deffered Only mode
Repro steps :
- Create/Open HDRP Template
- Switch your HDRP lit shader mode to forward only (or both)
- Set MSAA to MSAA 8x
- Switch your HDRP lit shader mode to deferred only
- The MSAA option should now be greyed out. (only available in forward)
- Open memory profiler and clic play
Expected : MSAA target should not be allocated in memory
Result : MSAA target are still allocated in memory
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment