Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2017.4
2019.3.2f1
2020.2
Issue ID
1222579
Regression
No
Screen Space Camera World Space Canvases do not show drawcalls when using Frame Debugger on a build
Reproduction steps:
1. Download and open the user-submitted project
2. Build and run the project
3. Open the Frame Debugger in the editor (Window -> Analysis - > Frame Debugger)
4. Select the connected device and press enable
Expected result: Three Draw Mesh calls appear under Canvas.RenderSubBatch
Actual result: No Draw Mesh calls appear for UI
Reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.3.4f1, 2020.1.0a25, 2020.2.0a2
Reproducible on:
Windows standalone
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00230, Oneplus OnePlus6T (ONEPLUS A6013), Android 9, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00322, Huawei P30 Pro (VOG-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
VLNQA00054, Xiaomi MI 4LTE (MI 4LTE), Android 6.0.1, CPU: Snapdragon 801 MSM8974AC, GPU: Adreno (TM) 330
Notes:
Drawcalls appear for UI when Frame Debugging in the Editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment