Search Issue Tracker
Duplicate
Votes
0
Found in
2019.3
2019.3.2f1
2020.1
2020.2
Issue ID
1222769
Regression
No
Crash on ConstantBuffersD3D11Base::SetBuiltinCBConstant when entering Play Mode and Camera.Render() is being executed
Reproduction steps:
1. Open user's attached project "BeatTheRhythm" and scene "BeatTheRhythm_BugRepro"
2. Enter Play Mode and then exit it
3. Repeat step 2 a few times (usually take two times)
--crash
Reproducible with: 2019.3.4f1, 2020.1.0a25, 2020.2.0a1
Could not test with: 2017.4.37f1, 2018.4.48f1 (errors)
Note: If the crash is not occurring, recompile all the scripts in the project and continue from step 2
First lines of the stack trace:
ConstantBuffersD3D11Base::SetBuiltinCBConstant
GfxDeviceD3D11Base::BeforeDrawCall
GfxDeviceD3D11Base::DrawBuffers
DynamicVBO::DrawChunk
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1221358