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Fixed in 5.0.X

Votes

0

Found in

5.0.0a19

Issue ID

623697

Regression

No

Actual LOD thresholds differ vastly from LODGroup settings

Camera

-

The Unity User's Manual states that the percentage settings in a LODGroup component in the Inpsector represent the fraction of the view frustum depth where that LOD level becomes active. However, these values do not match observed distances when moving an object in Game view and noting the distances where the LOD states toggle.

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