Search Issue Tracker
Duplicate
Votes
0
Found in
4.5.2p3
Issue ID
623569
Regression
Yes
Build & Run Universal Apps C# solution with C# project crashes when first run
To reproduce:
1. Create a new project
2. Set the platform to Windows Store, Universal 8.1 sdk
3. Make sure it is set to C# solution, C# projects is enabled and the Compilation Overrides is set to Use Net Core
4. Build & Run (deploy to device)
5. App instantly crashes
If you run the same app on the phone again - it works.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
This is a duplicate of issue #623358