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Fixed in 5.0.1
Votes
0
Found in
5.0.0a19
Issue ID
623708
Regression
No
SpeedTree example tree's LOD values do not match observed LOD thresholds
The Unity User's Manual states that the percentage settings in a LODGroup component in the Inpsector represent the fraction of the view frustum depth where that LOD level becomes active. However, these values do not match observed distances when moving a SpeedTree asset in Game view and noting the distances where its LOD states toggle.
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