Search Issue Tracker
[AssetBundles] When cache fills up old bundles are not removed to free s...
Reproduction steps:1) Open attached project2) Enter play mode3) If "SpaceOccupied" value is not 0 then press "ClearCache" button;4) ... Read more
[WebGL] build fails with Emscripten "Failed running python" error and IL...
Steps to reproduce:1) open users attached project2) build for WebGL - fails to build note: error messages attached to edit Read more
[Shaders] Legacy Shaders/Self-Illumin/VertexLit expectes '_Emission' pro...
Repro:1. Create a new material2. Set Legacy Shaders/Self-Illumin/VertexLit as shader3. Observe console errors every time the materia... Read more
Rigidbody2D velocity is calculated incorrectly during the collision
Reproduction steps:1. Open the attached project2. Open scene "scene"3. Play4. Notice that ball did not bounce off as expected Expect... Read more
[OSX] Sprite's drag-and-drop preview persists in scene after dropping sp...
How to reproduce:1. Open the attached project2. Open scene3. Select sprite from Assets folder4. Drag it onto the plane in the scene.... Read more
Name set using Undo.SetCurrentGroupName is reset after undoing Undo.Dest...
Steps to reproduce: 1. Open attached project "786829.zip"2. Open scene "repro"3. In top menu, click "Test > Test Undo". This will... Read more
[WP8.1][UWP] Surface shader will not compile due to it having passes tha...
To reproduce:1. Build and run attached project2. Deploy to device with ARM architecture3. Notice errors in the output Only reproduci... Read more
[OnPostprocessAllAssets] Asset movement isn't detected in certain circum...
Steps to reproduce: 1. Open attached project2. In project tab, click "Show in explorer"3. Rename asset "B" to "C", do the same to it... Read more
Shaders aren't rendered correctly on Android devices
Reproduction steps:1. Open the attached project2. Play "MainScene". Notice that shadow is rendered correctly. (check "expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used